Player guide / 02

How scoring works

Syncd rewards accurate releases within a target's timing window. Here is the rule behind each result.

Target and error

The target is an integer from one to five seconds. On release, Syncd measures elapsed time from your press. Your timing error is the absolute difference between elapsed milliseconds and the target in milliseconds. The feedback says early or late, but points use the size of that difference.

The success window

At the start of a run, tolerance is 25% of the target. The window in milliseconds equals the target time multiplied by the current tolerance. A release at or inside the window succeeds; one beyond it ends the run. For the first one-second target, the window is ±250ms. For the first three-second target, it is ±750ms. The target changes between rounds.

Points = max(0, floor(window in ms − absolute error in ms))

Suppose your target is two seconds and the tolerance is still 25%. The window is 500ms. If you release 120ms late, your score for that successful attempt is 380 points. If the error is exactly 500ms, the attempt succeeds at the boundary but awards zero points. A 501ms error falls outside and ends the run.

Two-second targetOutcome at 25% tolerance
Release at 2.000s0ms error · 500 points
Release at 2.120s120ms late · 380 points
Release at 2.500s500ms late · 0 points, advance
Release at 2.501s501ms late · run ends

How the window changes

After each successful round, your accuracy adjusts the tolerance for the next target. An error of 10ms or less restores the tolerance to at least its initial 25%. An error from 11ms through 100ms widens it by five percentage points, up to 44%. A larger successful error narrows it by one percentage point, down to 10%. The resulting window still scales with the length of the next target.

Your total is the sum of successful attempt points. The game saves your best score and best completed round locally. Learn the controls, then try to beat your best.